Posts

  • Manage Content Metadata – It’s Every Bit As Important As The Media!

    The media industry has experienced a shift in consumption patterns – worldwide – which are the most disruptive in its history. Consumers expect to watch video when they want, where they want, on whatever platform they want. Multiscreen viewing, including through connected TV devices and mobile devices, is a mainstream

  • Simplestream Partners with Nice People at Work to Provide Premium Video Analytics and Data Insight

    NPAW (NICE PEOPLE AT WORK), a global leader in video business intelligence and predictive analytics and Simplestream, the leaders in live and on-demand OTT services, today announced that Simplestream has chosen NPAW as its data analytics technology provider for its VOD-in-a-Box service and its bespoke OTT projects.

    The first Simplestream

  • VUIX 2016 – James Grant & Miruna Dogaru, Using UEX Insights to Build a Video Ad Monetisation Strategy

    In our anytime, anywhere TV environment the audience is everywhere and hugely diversified. Understanding which shows are being watched on which screen and by whom is, of course, essential for publishers as this is what drives the value of ad space. Some of the leading players, however, have started taking

  • VUIX 2016 – Doug Clark – Building a Cognitive Video Platform

  • VUIX 2016 – Cathie Toshach – The Evolution of HBO’s Digital Product Experience Design

    The past several years have seen phenomenal growth of HBO’s digital streaming platforms, across both TV Everywhere and Over-the-Top offerings (HBO GO and HBO NOW). Meeting the rapidly changing needs of our audiences and partners has required an evolution across several fronts, including toolsets, processes, communications, and design principles –

  • VUIX 2016 – Bjarne Myklebust – When will OTT Overtake Linear?

    Over the past 18 months, Norway’s public service broadcaster, NRK, has been analysing the TV viewing behaviour of its 350,000+ unique daily users across various platforms and devices. In this speech, Bjarne Myklebust, the company’s Head of Distribution (and a two-time #1 in 50 VOD Professionals Nordic!) presents data from

  • VUIX 2016 – Adam Nightingale – VOD the Teenager

    Online video is now well into its second decade of life and broadcasters, operators and service-providers have gone from being proud new parents, giving their products all the TLC in the world, to uncertain guardians of fragmented, diversified teenage rebels who are keen to take on as many multiplatform experiences

  • VUIX 2016 – Charles Dawes – Trading Up … Sharing our Journey to Update the TiVo Experience

    Since 1999 TiVo has been leading the world in user experience solutions for digital video recorders. In this session, Charles Dawes will share insights from the company in how they developed their latest generation of the iconic TiVo UX for a new set of customer requirements that extend to other

  • VUIX 2016 – Gulliver Smithers – Creating the Always-On Consumer Experience

    The Sony Crackle AVOD service is currently published in three languages, across twenty countries and is available on twenty eight devices. The service has been live since 2007 but in recent years the Crackle product team recognized that consumer consumption patterns had shifted dramatically. The response was to undertake a

  • VUIX 2016 – Ryan Wilkerson – The Agony and the Ecstasy of Virtual Reality: HBO Explores the UX of VR

    In Ryan Wilkerson’s own words:
    Virtual Reality (and its AR/MR cousins) are poised to not only revolutionize content platforms but also expand the opportunities for storytellers in ways that we can hardly yet fathom. The popular adoption of this nascent medium poses an exciting set of challenges to the UX designer