Take a look back at the history of OTT product development and you can see distinct cycles in action.
2005 to 2012, for example, was the pioneer phase which saw broadcasters setting up systems and workflows, digitising back-catalogues and launching their first-gen VOD services. Many of those services were largely developed in-house using existing infrastructure and technologies so Cycle #2, 2012 – 2015, was about upgrading legacy systems and deploying specialist third-party solutions.
By 2016, boards of directors all over the world were looking for their VOD services to start paying for themselves. Consequently, monetisation was the big buzz word. At the same time, streamers continued to appear on new platforms like Amazon Fire, Apple TV and Chromecast. And Cycle #4, from 2018 to 2020, signalled an increasing maturity in the industry, consolidation of growth and the remerging of broadcast and OTT teams.
And then we had the pandemic.
So where are we now, in 2022, in the OTT product development cycle? That was the subject of this week’s OTT Question Time (Thursday 7th April, 4pm UK).
Together with Chris Ambrozic, VP & GM, Discovery at TiVo, Geert Vos, CTO & Founder of Media Distillery, Børre Sandvik, Executive Vice President, VIA, at Vimond Media Solutions, and Renato Bonomini, VP Global Presales at ContentWise, we discussed:
- Current industry trends like D2C, SVOD saturation and addressable advertising
- The most popular devices for watching OTT
- Whether the era of big CAPEX spending is now over
- Innovation and experimentation as drivers for increasing revenues
- And what else we might see in this product development cycle
About the author : Kauser Kanji
I've been working in online video since 2005 and have held senior roles at NBC Universal, ITN and Virgin Media. I've also completed VOD projects for the BBC, Netflix, Sony Pictures and a host of broadcasters and service-providers all over the world. Catch me on our weekly debate show, OTT Question Time, or drop me a line on LinkedIn.