In Ryan Wilkerson’s own words:
Virtual Reality (and its AR/MR cousins) are poised to not only revolutionize content platforms but also expand the opportunities for storytellers in ways that we can hardly yet fathom. The popular adoption of this nascent medium poses an exciting set of challenges to the UX designer not least of which is how we develop compelling, natural experiences and interfaces that make use of dimensional space while acknowledging foundational UX principles. Along the way, we develop new processes, languages, and principles to expand this platform. The HBO Experience Design team has spent the better part of two years exploring the ups and downs, backs and forths of this world, fighting back the occasional motion sickness in an effort to thoughtfully embrace VR. This presentation offers a peek inside these explorations, with a focus on the toolsets and philosophies that guide the UX Design and development of HBO GO and HBO NOW on both traditional and virtual platforms.

About the author : Kauser Kanji

I've been working in online video since 2005 and have held senior roles at NBC Universal, ITN and Virgin Media. I've also completed VOD projects for the BBC, Netflix, Sony Pictures and a host of broadcasters and service-providers all over the world. Catch me on our weekly debate show, OTT Question Time, or drop me a line on LinkedIn.

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