How to Write a Requirements Brief for your Video Service

Or indeed a functional specification or project plan. Here are 10 things to consider including your content, stakeholders and audience.

Kauser Kanji

If you're writing a requirements document, functional specification or project plan for any new product or service you'll probably be thinking about scope, risks, manpower, technical resources, availability of equipment and third-party engagement. At the same time you'll be looking for quick wins like re-using content and longer-term gains like perhaps streamlining internal work processes. Clearly, there's a balance to be struck; how much can you achieve in time and on budget?  

But what are the specific issues you face when building a video service? I've worked on four big video projects over the past seven years - at NBC Universal, Virgin Media, ITN and Trinity Mirror - and here are some of the things I've had to consider from a logistical and technical (rather than aesthetic) perspective.

#1. The Platform

Sounds obvious I know but different platforms present you with radically different challenges and opportunities. Tablets, for example, have different screen sizes to websites, smartphones or connected TVs; writing code for Android is not the same as writing code for iOS; integrating social sign-in with Facebook or Twitter may need different workflows.

Questions to ask include:

Finally, check out our free best practice guides. Written by industry experts, these articles explain how to build video services on tablets, smartphones, web, connected TV and games consoles.

#2. The Content

Some more questions to ask:

  • What content are you displaying in your new video service?
     
  • Is it long-form, short-form or both?
     
  • Is there a finite amount or is it constantly refreshed?
     
  • Where is it stored?
     
  • What rights do you have? Are they time or location limited?
     
  • Is it tagged or categorised in any way? (See also the 'Metadata' section below)
     
  • How will you get it from Place A (where it lives now - perhaps internal databases or DAMs - digital asset management systems) to Place B (where it populates your video service)?
     
  • Are you charging for it? (See also the 'Taking Payments' section below)

#3. Legacy Issues

Unless you're working for a brand new company which has had the chance to efficiently plan its work processes, internal IT structures and back-office systems in advance you'll likely be dealing with legacy issues. Content may be stored in different locations; metadata for that content will live in other databases; customer information will be housed somewhere else again and the way in which video assets are digitised and encoded may be completely new to you. Your job, however, may be to get a handle on all of these disparate caches and find a way of unifying them to produce a beautiful, seamless end-product.

Sounds daunting but you can do it! Here's what to look out for:

  • Look again at the questions in the 'Content' section above and try to find some answers perhaps by setting up meetings with the different heads of departments;
     
  • How difficult will it be to extract data from the different silos and attach it to the content?
     
  • Can you use tools like XML to make life easier?
     
  • Do you have the time / budget to bring specialists (internal or external) on-board? (See also the section on 'Third-party Suppliers' below

#4. Metadata

Metadata refers to things like video descriptions, titles, genre, episode guides, running times, air dates and cast and crew information. Each of these pieces of information can be attached to a video and presented on the front-end of your service. Metadata is also used for content discovery and recommendation: if I watch 'Doctor Who' on Netflix for example, I'm shown other sci-fi related TV shows. Metadata is cool.

So how are you going to use it? Where is it stored? Is it already linked to your video assets or will that need to be done separately? How does the rest of the market use metadata?

#5. Taking Payments

My first ever VOD-related project was at the Racing Post (part of Trinity Mirror) in 2005. Once our service was live, end-users would be able to watch live and catch-up horseracing on the internet. As you can imagine, the workflow was pretty complex involving communications between multiple databases, CRM systems, authentication checks, DRM mechanisms and payment service providers. And that was for just one device - the web!

Whether you plan to charge using subscriptions, individual transactions, micropayments (with an in-house or external wallet) or vouchers / coupons / other trade-offs there's no getting away from the fact that taking payments is challenging. That is unless you decide to use…

#6. Third-party Suppliers

Depending on your timeline, the scarcity of in-house resources and, of course, the size of your budget, you may be able to employ third-parties to help bring your new video service to life. The main things to consider here are scope, service level agreements and billing. In other words, what are they going to do for you, when will they do it and how much does it cost.

The good news is that even in this still relatively-new industry, there are lots of organisations who do excellent work and can make your life much, much easier.

It's a little shameless but entirely worthwhile I think to mention that VOD Professional is proud to be sponsored by some expert companies who can give you a hand - or indeed, many hands!

Brightcove, KIT digital and Xstream for example provide end-to-end solutions including content ingest and encoding, customised video players, payment services, social integration and final presentation of your video services to consumers on a range of devices. Adobe gives you tools to use in-house, BeBanjo brings a range of back-office functions to aid your operation, the Nice Agency creates beautiful user interfaces and Jobserve finds you staff. Talking of which…

#7. Human Resources

What personnel will you need to get your video service off the ground? Amongst others they may include the following:

  • Lawyers to look into content rights
  • Specialist programmers to write code for different platforms and devices
  • Specialist designers - again for different platforms
  • IA (Information Architecture) / UI (User Interface) / UX (User Experience) analysts to plan the concept and plot user journeys and functionality
  • Financial controllers to manage the budget
  • IT contacts to help you create and link databases, explain and work your DAM (digital asset management system) and CMS
  • IT Support staff to install equipment on servers and local client machines
  • Testers
  • Project managers
  • Researchers if you're custom-creating content
  • People who write and add metadata to video assets (at ITN we called them "Shotlisters")

#8. Stakeholders

Whether you're a head of department, a marketer, a project manager or an external consultant managing stakeholders is one of the biggest parts of the job. You'll know that this can get political: different departments are subtly (if not overtly) fighting their corners, trying to ensure the maximum gain with the least disruption to their everyday work. And even where everyone is pulling in the same direction people will want to know that their requirements - and any limitations in budget and manpower - are clearly understood and effectively communicated.  

Apologies again if this all sounds a bit obvious but gather their thoughts, take note of their wish-lists and, if possible, try not to over-promise anything. Instead, write your brief, functional spec or project plan objectively and without pressure. You've coolly, level-headedly examined all of their needs and allowed for it in the finances and technology roadmap. You've checked out the competition (using our Screenshot Library of course!), can recommend a plan of action and have accounted, where possible, for contingencies. Tell the truth: people will respect you for it.

#9. Good Product vs. Great Product

I've recently studied over 150 video user interfaces across platforms and found that there are 25 common functions that appear in most of them - features like 'Most Popular', customised video players, predictive search and content recommendation. You can use this knowledge to benchmark your own service - maybe as a minimum standard to achieve.

At the same time there are functions that turn up only infrequently perhaps because they're new and innovative, there are specific issues preventing wider adoption or simply because the technologies haven't been implemented by the majority yet. These things are usually the polish - the capabilities that make your video service stand out from the crowd. Check out our guide and get ahead.

#10. Last but definitely not least - Your Audience

Red Bee Media recently conducted a range of user surveys which found that, for the first time, viewer's expectations are outstripping the industry's ability to satisfy them. Quoting directly from their 'Tomorrow Calling' research (page 15 onwards in the report which you can download here):

  • 42% of survey respondents said "You look for a programme in an on demand service but it's been taken down already"
     
  • 38% "You look for a programme, but can't find it in any legal on demand service"
     
  • 31% "You'd prefer to use legal sites but they will make you pay, for the programmes and films which would be easily available for free on other sites"
     
  • 27% "The choice of on demand is much better online, but the quality on the screen isn't as good"

Hopefully, you'll know your audience better than anyone else and, taking into account stakeholder desires, budget, legacy and platform constraints, you'll be able to exceed their expectations. Learn from existing services; prioritise your functionality, limit or negate the risks and launch a brilliant new video service that your audience will appreciate.