Ever since the publication of Walter Isaacson's biography on
Steve Jobs where he cites Steve as saying that he and Apple had
"cracked the code" on TV, there has been insane speculation about
Apple's purported forthcoming TV products and strategy. And
appropriately so -- Apple's rise as the dominant global consumer
electronics powerhouse for internet platforms and devices ensures
that whatever the company does, it will be transformative for
consumers and the TV industry.
Much of the speculation has focused on whether a proper Apple
Television monitor product would arrive, what size, shape and
features it might present, and how it might integrate with Apple's
cloud services. Vitally, the speculation has also dovetailed with a
belief that if and when Apple launches a TV (beyond the Apple TV
puck offered today) that Apple will attempt to challenge the cable
TV industry with a new subscription-based offering for mainstream
TV content.
Will there be a new TV monitor product? What about an updated
Apple TV Puck? What does this mean for cable TV?
Asked about this at last week's All Things D conference, Tim
Cook was noncommittal saying only that Apple TV is "an area of
intense interest for us." And that the company is " going to keep
pulling this string and see where it takes us,"
In my humble opinion, the entire debate over whether Apple ships
an actual TV set and introduces some updated iTunes video package
is a complete sideshow for a broader and bigger phenomenon and
transformation for how we all use TV, and that this transformation
is already being rolled out by Apple.
However, before getting to that, I want to first put to rest the
near-term question of whether Apple will launch a directly
competitive product to cable TV -- e.g. a multi-channel
subscription TV product to the leading broadcast and cable content
available today.
Apple's Approach to Cable TV Content on their TV Platform
Apple will not anytime soon launch a competitive subscription
video product to cable. There are deep structural and contract
rights issues that limit their ability to do so, and Apple does not
want to buy their way into premium content from top-tier
broadcasters who are collectively making hundreds of billions of
dollars worldwide from subscriber fees shared from Multi-Channel
Video Programming Distributors (MVPDs -- e.g. Cable, Telco, and Sat
TV).
Given this, I believe Apple will seek partnerships with the top
cable companies for them to open up their APIs for their EPG, VOD
libraries and Network DVR infrastructure so that Apple can offer a
superior user experience on top of those services, in a
carrier/operator independent manner, much as they did with the
mobile telephony services of the leading telephony carriers in the
world.
In such a model, you'd purchase and use an Apple TV device (more
on what the devices will actually be below) and use it in concert
with an existing subscription from a TV operator, and access the TV
functionality as an App. Yes, cable TV will just be an app among
what will be tens and then hundreds of thousands of apps on your
Apple TV.
While this is likely the path Apple will pursue in the mid-term,
I believe they are unlikely to get any of the very top-tier TV
operators like Comcast and Time Warner to go for their proposal. At
best we might see an Apple TV EPG App that interacts with linear
broadcast streams using CableCard integration with your existing
provider which they could more or less do without agreement from
the cable operators, but given how much value the cable companies
are putting into VOD and Network DVR features, it seems unlikely
that Apple would be happy shipping such a limited feature set.
So, if Apple hasn't "cracked the code" on disrupting how we
purchase and consume subscription and advertising supported
broadcast TV content, what is going to be so revolutionary about
Apple's new TV product?
Reconceptualizing TV as an Application Platform
To understand where I think Apple is headed, one really needs to
step back and re-conceptualize how one thinks about TV. In my view,
TV is the last screen to fall as a computing platform. What do I
mean by this? That we should think of TV screens and monitors as
the final frontier in Internet-based software applications, not as
devices to watch and consume video content.
Properly conceived, a TV is a large high-definition audio/video
rendering device that plays a role in displaying content and
related data. While certainly the ideal device for consuming and
using video-based content, it is also simply put the largest
computer monitor in our lives, and one that very often presents in
a social context -- the living room, the conference room, the dorm
room, the classroom, the retail store floor and shop window. In
short, these TV monitors are at the core of all of our major social
and economic activities.
And in recognizing the broader role that these monitors play in
our lives we can begin to re-conceptualize TVs as not just screens
for video, but as a rich computing surface for viewing information,
playing games, communicating, learning, shopping and so forth. In
the past, when trying to use these screens for non-video
applications, we would connect them to a PC or laptop (to present a
shared piece of content that a group could discuss or interact on),
or connect them to a game console for playing games.
In general, most attempts to evolve the capabilities of the TV
monitor into richer computing platforms have failed. There are many
reasons, far too many to discuss here, but in short the TV monitor
as computing platform has failed because of poor execution on
software, software user experience, and poor user interaction
devices and paradigms.
The iPhone and iPad as Next-Generation TV Computers
It is precisely with this re-conceptualization of TV in mind
that I believe Apple has "cracked the code" on TV. Specifically,
Apple sees that TV monitors are just that -- high-quality
audio/video rendering devices -- and that the real power lies in
application platforms and user interaction devices that can be
easily brought to bear on those monitors.
But rather that putting Apple software directly into the TV,
they are bringing your existing Apple devices and applications to
the TV set without requiring you to buy a new TV monitor. In short,
the iPhone and iPad in your pocket or handbag is the
next-generation TV set-top box, and it is both highly personal and
highly social and capable of bringing hundreds of thousands and
soon millions of rich interactive applications and experiences onto
your TV set.
And this is where Apple AirPlay comes into the picture. Released
with a significant upgrade as part of iOS 5 last year, and becoming
a core part of OS X this summer, AirPlay allows a user to easily
beam any content or application to an Apple TV device. The basic
use case is that when your iPhone or iPad sees that an Apple TV is
on your network, you can easily beam audio and video directly to
the TV. This allows you to browse and discover any media on your
Apple iOS device and experience and enjoy it on a TV, including
even any videos that you encounter on the Web (assuming they
properly support HTML5, HLS streaming and the players detect and
surface AirPlay UI).
Already today, there are fantastic iOS Apps that take nice
advantage of it -- Netflix, MLB At Bat, CNN, MSNBC and dozens of
other mainstream video sources can be browsed and selected on an
iPad and beamed to the TV set. It's an effortless and enjoyable
experience.
But AirPlay is not just for video, increasingly it is for ANY
kind of application. In last year's update to AirPlay, Apple
introduced two new and inter-related concepts: AirPlay Mirroring
and Dual Screen Apps. AirPlay Mirroring allows you to mirror your
iPad (or iPhone) screen onto your TV monitor with ease (if you own
an Apple TV, try the following -- double click the round home
button on your iPhone or iPod and swipe the bottom apps menu to the
right once or twice and you'll see the Apple TV icon, and you can
then mirror your device).
This is incredibly powerful. It essentially turns your iPad into
a powerful TV Apps platform that can render any application on the
TV while enabling the user to use their touch-based device to
browse, select, navigate, etc. To fully take advantage of this
capability, developers need to create "Dual Screen Apps" that are
aware of AirPlay and of the TV screen and the local touch-based iOS
screen. And it's already happening. From MLB which allows you to
use your iPad as a second-screen for HD baseball game broadcasts,
to games that render on the TV while using your phone or tablet as
a controller, to many of Apple's own native apps like iPhoto and
Keynote which present rich interactive interfaces on the iPad while
rendering media onto the TV.
TV Apps are here and they're all about building dual-screen iPad
Apps that interact with AirPlay-enabled Apple TV devices.
All of this hangs together if Apple is successful with a broadly
distributed device to connect to your TV monitor. Today, that is
the Apple TV puck. Even now, it is a highly compelling product ---
$99 for enabling your TV to become a general purpose app and
content platform controlled and used from any iOS (and soon Mac
OSX) device. I added one to every TV in my home, and now rarely use
my Smart TV embedded OS or my cable TV set-top OS / interface. I'm
playing games on my TV with my kids, watching movies, streaming
live broadcast TV using authenticated TV Apps from companies like
CNN and ESPN, and with dual-screen MLB it is hands down best way to
watch baseball with an iPad App in hand.
While there are clearly bugs and user experience issues with how
AirPlay is implemented today (and this is clearly recognized by
Apple, who have more or less kept AirPlay features on the
down-low), it holds incredible promise and, more importantly, I
believe is at the center of Apple's emerging TV strategy.
The Next Generation Apple TV Device(s)
This brings us full circle to the core question -- what will
Apple's next generation TV device products encompass and enable? If
my analysis is correct, I believe that this will likely mean that
the core focus for Apple will NOT be on their own TV monitor
product, but on continuing to advance a device platform for
extending iOS onto TV sets easily, while dipping their toe into the
actual TV monitor business as well. What's critical is that they be
able to sell a massive volume of TV add-on devices to consumers who
already own HD TV devices, because at the end of the day the core
focus is on extending the iOS and iTunes ecosystem onto the TV, and
the fastest way to accomplish this is with a commodity add-on
peripheral.
At the core of Apple's NG TV products will be new hardware and
new software.
First, Apple will release a new Apple TV add-on product, though
I expect that rather than using the current "puck" design it will
instead be a thin black bar, perhaps 1 inch tall and 3 inches wide,
that can easily mount to the top of almost any existing HD capable
TV set. Like the existing Apple TV, it will have HDMI and power
jacks on the back, but it will also include a high-def camera built
into it's face, as well as an embedded iOS environment that
provides motion-sensing and speech processing.
Second, Apple will also release a TV monitor product as well
with identical capabilities as the updated Apple TV add-on device,
but in a design and form factor that presents the Apple brand
effectively. Why would they do this when it is such an established
market with such long replacement cycles? In short, because they
can, and it will be gorgeous and include the latest innovations in
display technology, and will sell at a premium price that ensures a
reasonable gross margin for Apple.
Third, Apple will provide updates to iOS that include
significantly enhanced and improved AirPlay functionality, and
where AirPlay capabilities become a more front and center aspect of
the iOS experience. Additionally, they will release new iOS APIs
for dealing with 2nd screen device capabilities such as the new
camera and microphone, motion detection and speech recognition.
Developers will be encouraged to build iOS apps that are Apple TV
ready, using dual-screen features and motion user interaction,
among other things.
The Big Picture Isn't Apple Cable TV, it's the 500,000 TV Apps
Already Here on iOS
Not to beat a dead horse here, but Apple will not, at least
right now, re-invent the pricing and packaging and user experience
of long-form cable and broadcast TV content, at least not much
beyond the iTunes store. In fact, if anything, Apple will recognize
that a deeper alliance with TV operators is inevitable (to build on
their EPG, VOD and Network DVR APIs), and will push further into
providing support for TV Everywhere authentication services in iOS,
and evangelize broadcast brands to launch TV Apps for their
networks and shows that take advantage of the NG Apple TV model
described above. Further, they may seek alliances with the likes of
Comcast to launch pure-play over the top (OTT) editions of products
like XFinity as TV Apps.
But it won't matter, because with Apple TV, cable content is
just an App. What matters is that soon potentially tens of millions
of HD capable monitors will become a screen for the hundreds of
thousands of apps running on devices that are already in your
hands.
This article was first published on the
Brightcove blog site.